Classes and Object-Oriented Programming: Examples from Python, Java and Javascript.

By Tamer Khraisha

Among the most important programming paradigms is the object-oriented programming. Object oriented is based on the idea of using 'objects' to build different applications. We can think of an object as a container that contains attributes and methods that make a certain type of data useful. Using object- oriented programming can make it much easier for application developers and programmers to build, extend, update and maintain programs and applications.

The core concept in object-oriented programming is classes. classes are the blueprint or set of instructions to build an object. Each object is built from a class. A single class is built to perform only one thing and therefore a program or application contains several classes that accomplish each a specific task.


Compared with other programming languages, Python’s class mechanism adds classes with a minimum of new syntax and semantics.

To define a class in Python, the syntax is the following

 class classname:
 <statement 1>
 <statement 2>

The code above defines a class called classname without including any statement in it.

The statements included in a class are mainly of two types, variables and methods. A variable is a place where we store a piece of data. To add a variable inside our class we can use the usual syntax adopted in Python to define a variable.

  class classname:
	 x = 20

In our class above we define a variable x which assumes the value 20. It is posssible to access the variable x by typing classname.x and the compiler would return the value 20

We can also add a function inside a class, in which case the function takes the name of method. The syntax for adding a function inside a class in Python is also similar to the usual syntax for functions in Python however with an additional keyword, 'self'. First let's make an example:

  class classname:
	 x = 20
	 def Hello(self):
		 return 'Hello World'

To access the function Hello, we can type classname. Hello and the result will be 'Hello World'. You can notice that the function Hello takes as argument the keyword self. To understand the importance of the self keyword, we have to understand the conceptof class instance and instantiation. An instance of a class is a specific object built from a specific class. An instance is assigned to a reference variable that is used to access all of the instance's properties and methods. When we create a new instance the process is called instantiation. The keyword self is simply used when defining a method in order to refer to the specific instance being construced from one class.

For example (considering the above class):

 First = classname()

creates a new instance of the class and assigns this object to the local variable First.

Until now, we have talked about constructing standard instances of our class without any difference in the content of each instance(all instances will have the variable x and the function Hello). However, in real applications we are interested in creating instances of a class each having customized attributes. For example, we can think of a class as a person who can be female or male, can have an age, height and so on. Here comes the role of class constructor. A class constructor is a special function (method) added to a class in order to allow for customizing our class instances based on a set of parameters. In Python, the class constructor takes the name of __init__.

For example,

 class classname:

	def __init__(self,parameter1,parameter2):
		self.var1 = parameter1
		self.var2 = parameter2 = []
		x = 10

In the example above, the function __init__ will take whatever we pass as parameters in classname and assign them respectively to var1 and var2. We will also have an empty list called data and a variable x that will be shared automatically by all instances. The correct design of a class should include all the variables inside the __init__ function. It should be noticed that, contrary to some otherlanguages like Java, Python does not allow for multiple constructors with different signitures (parameters) within a class. Using multiple constructors could be useful whenever we want to creates instances for which not all parameters are available . To overcome this problem , we can use a default value for the parameters such that if they result available for the instance being created we replace the default values with the parameter values, otherwise the parameters assumes the default value. For esample, we can define a class as follows:

 class length():
    def __init__(self, initialLength = 0):
        self.initialLength = initialLength

 class length:
    def __init__(self, initialLength = None):
        self.initialLength = initialLength

In the above examples, if we call the class by not givigin any value to the parameter initialLength, the created instance will have a value for initialLength equal to 0 (first example) or None (second example).

To acccess the assigned values we can always use the notation instancename.variablename, for example:

 First = classname(10,20)


It is possible to define methods inside a class that act on variables created by the class constructor,

 class classname:

	def __init__(self,parameter1,parameter2):
		self.var1 = parameter1
		self.var2 = parameter2
		self.tricks = []
		x = 10
    def add_trick(self, trick):

 X = classname(10,20)
 X.add_trick(20) #this will add the value 20 to the list names tricks 
 defined for the instance X.

Other examples,

 class classname:
     def __init__(self):
         self.items = [] # 

this defines a list called items

def isEmpty(self): return self.items == [] #

returns true if items is an empty list

def push(self, item): self.items.append(item) #

appends item to items

def pop(self): return self.items.pop() #

removes and returns last object from the list.

def peek(self): return self.items[len(self.items)-1] #

returns the element before the last one.

def size(self): return len(self.items) #

returns the length of items

Methods may call other methods by using method attributes of the self argument:

 class classname :

 def __init__(self,x):
	 self.x = x
	 self.items = []

 def	add_number(self,x):
 def add_twice(self,y):


An important feature of classes is inheritance. Inheritance is used when we want to create a subclass of a class that has the same features of the parent class with some additional attributes.For example, we can create the following class for persons:

 class Person(name,sport):

    def __init__(self, name, Favoritesport): = name
        self.Favoritesport = Favoritesport

    def getName(self):

    def getSport(self):
        return self.Favoritesport

    def __str__(self):
        return "%s is a %s" % (, self.Favoritesport)

Imagine now that we want to see whether a person perfers swimming as sport and in addition whether they like to swim in the sea.To not and to do this we create a new class that takes the same attributes as the Person class plus the additional attribute related to swimming.

 class SeaSwimmers(Person):#the argument is a class

    def __init__(self, name,swim_at_sea):
        Person.__init__(self, name, "Swimming") # 

this inherits all attributes defined in the parent class

self.swim_at_sea = swim_at_sea #

new attribute that specifies whether the person likes to swim or not.

def SeaSwim(self): return self.swim_at_sea

To create instance of the class Person and the subclass SeaSwimmers:

 x = Person("Tom","Swimming")
 y = SeaSwimmers("Tom",True)

Iterators in classes

In some cases you might notice that a class contains methods called _iter_ and next(). The reason for these functions is to add an iterator behavior to the class. For example, the following class includes an iterator for looping over a sequence (provided as a parameter to the class) backwards.

 class Reverse:
    def __init__(self, data): = data
        self.index = len(data)

    def __iter__(self):
        return self

    def next(self):
        if self.index == 0:
            raise StopIteration
        self.index = self.index - 1

 x = Reverse([1,2,3])

To read more about iterators in Python check here


Among the most important features of the Java programming language is the tendency to declare everything in terms of classes or, in other terms, it drives the use of Object-Oriented Programming.

Generally, to define a class in Java you need the following instructions

1- Declare the class name preceded with the keyword public

2- Declare the variables that will be used in the class constructor and their type. In Java ther are usually called fields. Fields can have inital values or not (for examples we can have a fields like "public static int length = 10" or simply public static int length. In some cases programmers prefer to use private instead of public for fields.

3- Create the class constructor which must take the same name as the name of the class. Notice that, unlike Python, with Java you can create multiple constructors for a class.

4- Create all the necessary methods. Pay attention to the use of the keyword void when creating a method, where if the methods returns something it should not be used.

5- Instances are created inside the "main" method in Java. In Java , the instantiation of a class is typically done using the "new" keyword which does not exist in Python.

To read more about the basics of Java you can visit my Github page and you can also check the official Java tutorial

Next we provide an example of a class called Car.


 public class Car {     // 

Declares a public class called Car

int modelYear; //

Declares the parameter and it's type to be used in the constructor

public Car(int year) { //

The constructor

modelYear = year; //

Sets the field modelYeay to year

} public void startEngine() { //

This is a method

System.out.println("Vroom!"); //

This prints "Vroom" if the method is called

} public void drive(int distanceInMiles) { //

Another method

System.out.println("Miles driven: " + distanceInMiles); } public static void main(String[] args){ //

Everything inside this function is exectuted

Car myFastCar = new Car(2007); //

Class instantiation

myFastCar.startEngine(); //

This prints "Vroom"; //

This prints "Miles driven: 1628".

} }


Similar to Python, it is possible for one class to share or inherit behavior from another class. This is done by using the keyword "extends" in Java. For example, the class for Car defined above could be considered a subclass of Veichle, since cars are a type of veichles.


 public class Vehicle {

     public void checkBatteryStatus() {

         System.out.println("The battery is fully charged and ready to go!");


 public class Car extends Vehicle { 

// Car extends (inherits) from Veichle

int modelYear;

// Define everything as we did before for car

public Car(int year) { modelYear = year; }

//Other methods omitted for brevity...

//Now we will have automatically the method checkBatteryStatus() inherited from Veichle.

public static void main(String[] args){ Car myFastCar = new Car(2007) myFastCar.checkBatteryStatus(); } }


JavaScript is a among the most flexible object-oriented language when it comes to syntax. Interestingly, when defining a class in Javascript we are using the standard Javascript functions to simulate classes, since Javascript does not have a specific syntax for classes like Python or Java. It is also possible to create and instantiate classes in Javascript using different ways. In this post, I am going to concentrate on the the use of functions and prototype to create and manipulates classes.

To begin, let's start with the following example:

 function Person(name,age) { = name;
  this.age = age;

with the above code, we create a class called Person that takes as arguments name and age. To create an instance of Person, we use the new prefix in Javascript,

 var bob = new Person("Bob Smith", 30); 

// This creates a instance of Person called bob

// this returns the name of bob


// this returns the age of bob

How to add a method to our class Person ? Imagine we want to add a method to Person that tells the person to say "Hello". Here's one way to do it

 var bob = new Person("Bob Smith", 30); 

 bob.SayHello = function() {

// this is to test that the method works

Or if we realize that we forgot to add the nationality to bob, we can type the following:


 bob.nationality = "English";

So far so easy. However, in most cases we want to add a new method or attribute not to an instance (like bob) of our class but to the class itself such that all the newly created instances will share the same method or attribute. Here comes the role of 'prototype' in Javascript. It works as follows:


 Person.prototype.nationality = "English";

 Person.prototype.SayHello = function() {

Read more about prototype here


For a class to inherit from another class in Javascript we can use prototype. For example, suppose we want to create an animal class that takes two parameters, name and number of legs. Additionally, we define a method for Animal class that tells returns the name of the animal.

 function Animal(name, numLegs) { = name;
     this.numLegs = numLegs;
     this.Beautiful = "Yes"
 Animal.prototype.sayName = function() {
     console.log("Hi my name is " +;

Now suppose we want to create another class that is specific for penguins and takes also as arguments name and the number of legs and we want it to have the same method for printing the name as in Animal. Here instead of repeating all the code for Animal again, we can first set the number of legs to 2, and we left with the parameter name. In addition, if we type 'NewClass.prototype. = new ParentClass", then the compiler will automatically import all the attributes and methods defined in the parent class and include them in the new class that inherits from it. Notice that whatever we pass as parameter in the subclass will still depend on what we pass as value to that class, for example in the Penguin class below we still have 'name' as an argument and therefore any instance of Penguin will have the name attribute equal to the value the we pass inside Penguin. On the other hand, the attribute 'Beautiful' that was defined in the Animal constructor will be automaticallt inherited by Penguin because we didn't include it as a parameter in the Penguin class.

 function Penguin(name){ = name
     this.numLegs = 2

 Penguin.prototype = new Animal()

 Penguin.sayName() \\ this will print the name 
 Penguin.Beautiful \\ this will print yes.

To learn more about Javascript , visit my Github webpage where I have a tutorial to learn the basics of Javascript.

24 June 2017 – coding
15 min – 1000 words
Tamer Khraisha – Email :– Address : Nádor u., Budapest, 1051